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Name
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Description
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CurrentAnimationID
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Get / Set the Current Animation being used. The Animation is started at its beginning.
NOTE: If an invalid Animiation ID is given when Setting, the Animation will not be changed.
NOTE: If an Animation has not beeng set yet when Getting, -1 is returned.
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CurrentAnimationIsDonePlaying
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Get if the Current Animation is Done Playing or not (i.e. Its Number Of Times Played is greater than or equal to its Number Of Times To Play). Returns true even if no Animation has been set to Play yet.
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CurrentAnimationsNumberOfTimesPlayed
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Get / Set the Number of times the Current Animation has Played already.
NOTE: If no Animation has been set yet, Get returns -1, and Set doesn't change anything.
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CurrentAnimationsNumberOfTimesToPlay
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Get / Set the Number of times the Current Animation should Play (it replays when the end of the Animation is reached). Specify a value of zero to have the Animation repeat forever.
NOTE: If no Animation has been set yet, no changes are made when Setting, and -1 is returned when Getting.
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CurrentAnimationsPictureRotationOrderIndex
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Get / Set the Current Index in the Current Animation's Picture Rotation Order.
NOTE: If no Animation has been set yet, Get returns -1, and Set doesn't change anything (as well as if the specified Index is invalid).
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CurrentAnimationsPictureRotationTime
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Get / Set how much Time should elapsed before switching frames in the Current Animation.
NOTE: If no Animation has been set yet, zero will be returned.
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CurrentPicturesTextureCoordinates
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Get the Rectangle representing the Texture Coordinates of the Picture in the Animation that should be displayed at this point in time
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Paused
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Get / Set if the Animation should be Paused or not. If Paused, the Animation will not be Updated.
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TimeRequiredToPlayCurrentAnimation
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Gets the amount of Time (in seconds) required to play the Current Animation.
NOTE: If no Animation has been played yet, zero is returned.
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TimeRequiredToPlayTheRestOfTheCurrentAnimation
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Gets the amount of Time (in seconds) required to play the remainder of the Current Animation.
NOTE: If no Animation has been played yet, zero is returned.
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