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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DPSFDefaultBaseParticleSystem
<
(Of
<
(<'Particle, Vertex>)>)>..::..UpdateParticlePositionAccordingToMagnets Method
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Calculates how much affect each of the Particle System's Magnets should have on this Particle and updates the Particle's Position accordingly.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

protected void UpdateParticlePositionAccordingToMagnets(

 DPSFDefaultBaseParticle cParticle,

 float fElapsedTimeInSeconds

)

Visual Basic

Protected Sub UpdateParticlePositionAccordingToMagnets (

 cParticle As DPSFDefaultBaseParticle,

 fElapsedTimeInSeconds As Single

)

Visual C++

protected:

void UpdateParticlePositionAccordingToMagnets(

 DPSFDefaultBaseParticlecParticle,

 float fElapsedTimeInSeconds

)

Parameters

cParticle

Type: DPSF..::..DPSFDefaultBaseParticle

The Particle to update

fElapsedTimeInSeconds

Type: System..::..Single

How long it has been since the last update

collapse_allSee Also

DPSFDefaultBaseParticleSystem<(Of <(<'Particle, Vertex>)>)> Class

DPSFDefaultBaseParticleSystem<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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