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Visual C++
DPSF API Documentation
DPSFHelper
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.
::
..FadeInQuicklyAndFadeOutSlowlyBasedOnLifetime Method

DPSFHelper Class

gradient

Returns how transparent a Particle should be, based on it's Normalized Elapsed Time, so that it fades in quickly and fades out slowly.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public static byte FadeInQuicklyAndFadeOutSlowlyBasedOnLifetime(

 float fNormalizedElapsedTime

)

Visual Basic

Public Shared Function FadeInQuicklyAndFadeOutSlowlyBasedOnLifetime (

 fNormalizedElapsedTime As Single

As Byte

Visual C++

public:

static unsigned char FadeInQuicklyAndFadeOutSlowlyBasedOnLifetime(

 float fNormalizedElapsedTime

)

Parameters

fNormalizedElapsedTime

Type: System..::..Single

The current Normalized Elapsed Time (0.0 - 1.0) of a Particle

Return Value

Type: Byte

Returns the Alpha Color component that should be used for the Particle

collapse_allSee Also

DPSFHelper Class

DPSFHelper Members

DPSF Namespace

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