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Visual C++

DPSF API Documentation

DefaultParticleSystemMagnet Constructor (DefaultParticleSystemMagnet
.
.
::
..MagnetModes, DefaultParticleSystemMagnet..::..DistanceFunctions, Single, Single, Single, Int32)

DefaultParticleSystemMagnet Class

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Explicit Constructor

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

protected DefaultParticleSystemMagnet(

 DefaultParticleSystemMagnet..::..MagnetModes eMode,

 DefaultParticleSystemMagnet..::..DistanceFunctions eDistanceFunction,

 float fMinDistance,

 float fMaxDistance,

 float fMaxForce,

 int iType

)

Visual Basic

Protected Sub New (

 eMode As DefaultParticleSystemMagnet..::..MagnetModes,

 eDistanceFunction As DefaultParticleSystemMagnet..::..DistanceFunctions,

 fMinDistance As Single,

 fMaxDistance As Single,

 fMaxForce As Single,

 iType As Integer

)

Visual C++

protected:

DefaultParticleSystemMagnet(

 DefaultParticleSystemMagnet..::..MagnetModes eMode,

 DefaultParticleSystemMagnet..::..DistanceFunctions eDistanceFunction,

 float fMinDistance,

 float fMaxDistance,

 float fMaxForce,

 int iType

)

Parameters

eMode

Type: DPSF..::..DefaultParticleSystemMagnet..::..MagnetModes

The Mode that the Magnet should be in

eDistanceFunction

Type: DPSF..::..DefaultParticleSystemMagnet..::..DistanceFunctions

The Function to use to determine how much a Particle should be affected by the Magnet based on how far away from the Magnet it is

fMinDistance

Type: System..::..Single

The Min Distance that the Magnet should be able to affect Particles at. If the Particle is closer to the Magnet than this distance, the Magnet will not affect the Particle.

fMaxDistance

Type: System..::..Single

The Max Distance that the Magnet should be able to affect Particles at. If the Particle is further away from the Magnet than this distance, the Magnet will not affect the Particle.

fMaxForce

Type: System..::..Single

The Max Force that the Magnet is able to exert on a Particle

iType

Type: System..::..Int32

The Type of Magnet this is. This may be used in conjunction with the "Other" Magnet Mode to distinguish which type of custom user effect the Magnet should have on the Particles.

collapse_allSee Also

DefaultParticleSystemMagnet Class

DefaultParticleSystemMagnet Members

DefaultParticleSystemMagnet Overload

DPSF Namespace

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