[TCheckBoxFormControlObj]C# [TCheckBoxFormControlObj]Visual Basic Updates all of the Particle Systems. NOTE: If the Particle Systems inherit from DrawableGameComponent and this is called, the Particle Systems will be updated twice each frame; once here and once when called automatically by the game object. If not inheriting from DrawableGameComponent, this function acts the same as calling UpdateAllParticleSystems(). Namespace: DPSF Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0 Syntax
Parameters fElapsedTimeInSeconds The amount of Time in seconds that has passed since the last Update See Also |