collapse_all
expand_all

collapse_allexpand_alldropdowndropdownHovercopycodecopycodeHighlight

collapse_all Collapse AllExpand All     dropdown Code: All Code: Multiple Code: C# Code: Visual Basic Code: Visual C++

[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
ParticleSystemManager
.
.
::
..UpdateAllParticleSystemsForced Method
gradient

Updates all of the Particle Systems.

NOTE: If the Particle Systems inherit from DrawableGameComponent and this is called, the Particle Systems will be updated twice each frame; once here and once when called automatically by the game object. If not inheriting from DrawableGameComponent, this function acts the same as calling UpdateAllParticleSystems().

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public void UpdateAllParticleSystemsForced(

 float fElapsedTimeInSeconds

)

Visual Basic

Public Sub UpdateAllParticleSystemsForced (

 fElapsedTimeInSeconds As Single

)

Visual C++

public:

void UpdateAllParticleSystemsForced(

 float fElapsedTimeInSeconds

)

Parameters

fElapsedTimeInSeconds

Type: System..::..Single

The amount of Time in seconds that has passed since the last Update

collapse_allSee Also

ParticleSystemManager Class

ParticleSystemManager Members

DPSF Namespace

footer

Send comments on this topic to
Dan@DansKingdom.com