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[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
[TCheckBoxFormControlObj]
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..UpdateAllParticleSystems Method
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Updates all of the Particle Systems.
NOTE: This will only Update the Particle Systems if they do not inherit from DrawableGameComponent, since if they do they will be updated automatically by the Game object.
Namespace: DPSF
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Syntax
C#
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public void UpdateAllParticleSystems(
float fElapsedTimeInSeconds
)
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Visual Basic
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Public Sub UpdateAllParticleSystems (
fElapsedTimeInSeconds As Single
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Visual C++
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public:
void UpdateAllParticleSystems(
float fElapsedTimeInSeconds
)
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Parameters
fElapsedTimeInSeconds
Type: System..::..Single
The amount of Time in seconds that has passed since the last Update
See Also
ParticleSystemManager Class
ParticleSystemManager Members
DPSF Namespace
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