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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
ParticleSystemManager
.
.
::
..UpdateAllParticleSystems Method
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Updates all of the Particle Systems.

NOTE: This will only Update the Particle Systems if they do not inherit from DrawableGameComponent, since if they do they will be updated automatically by the Game object.

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

public void UpdateAllParticleSystems(

 float fElapsedTimeInSeconds

)

Visual Basic

Public Sub UpdateAllParticleSystems (

 fElapsedTimeInSeconds As Single

)

Visual C++

public:

void UpdateAllParticleSystems(

 float fElapsedTimeInSeconds

)

Parameters

fElapsedTimeInSeconds

Type: System..::..Single

The amount of Time in seconds that has passed since the last Update

collapse_allSee Also

ParticleSystemManager Class

ParticleSystemManager Members

DPSF Namespace

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