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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++

DPSF API Documentation

DPSFDefaultAnimatedSpriteParticleSystem
<
(Of
<
(<'Particle, Vertex>)>)>..::..UpdateParticleToDieOnceAnimationFinishesPlaying Method

DPSFDefaultAnimatedSpriteParticleSystem

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Updates the Particle to be removed from the Particle System once the Animation finishes Playing

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

protected void UpdateParticleToDieOnceAnimationFinishesPlaying(

 DefaultAnimatedSpriteParticle cParticle,

 float fElapsedTimeInSeconds

)

Visual Basic

Protected Sub UpdateParticleToDieOnceAnimationFinishesPlaying (

 cParticle As DefaultAnimatedSpriteParticle,

 fElapsedTimeInSeconds As Single

)

Visual C++

protected:

void UpdateParticleToDieOnceAnimationFinishesPlaying(

 DefaultAnimatedSpriteParticlecParticle,

 float fElapsedTimeInSeconds

)

Parameters

cParticle

Type: DPSF..::..DefaultAnimatedSpriteParticle

The Particle to update

fElapsedTimeInSeconds

Type: System..::..Single

How long it has been since the last update

collapse_allSee Also

DPSFDefaultAnimatedSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)> Class

DPSFDefaultAnimatedSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

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