Collapse AllExpand All Code: All Code: Multiple Code: C# Code: Visual Basic Code: Visual C++
|
[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
[TCheckBoxFormControlObj]
Updates the Particle to be removed from the Particle System once the Animation finishes Playing
Namespace: DPSF
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Syntax
C#
|
protected void UpdateParticleToDieOnceAnimationFinishesPlaying(
DefaultAnimatedSpriteParticle cParticle,
float fElapsedTimeInSeconds
)
|
Visual Basic
|
Protected Sub UpdateParticleToDieOnceAnimationFinishesPlaying (
cParticle As DefaultAnimatedSpriteParticle,
fElapsedTimeInSeconds As Single
)
|
Visual C++
|
protected:
void UpdateParticleToDieOnceAnimationFinishesPlaying(
DefaultAnimatedSpriteParticle^ cParticle,
float fElapsedTimeInSeconds
)
|
Parameters
cParticle
Type: DPSF..::..DefaultAnimatedSpriteParticle
The Particle to update
fElapsedTimeInSeconds
Type: System..::..Single
How long it has been since the last update
See Also
DPSFDefaultAnimatedSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)> Class
DPSFDefaultAnimatedSpriteParticleSystem<(Of <(<'Particle, Vertex>)>)> Members
DPSF Namespace
Send comments on this topic to
|