[TCheckBoxFormControlObj]C# [TCheckBoxFormControlObj]Visual Basic Quickly fades the particle in when born and slowly fades it out as it gets closer to death. If you are also updating the Particle Color using an EveryTime Event, be sure to set the ExecutionOrder of the event calling this function to be greater than that one, so that this function is called AFTER the color update function. Namespace: DPSF Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0 Syntax
Parameters cParticle Type: DPSF..::..DPSFDefaultBaseParticle The Particle to update fElapsedTimeInSeconds How long it has been since the last update See Also DPSFDefaultBaseParticleSystem<(Of <(<'Particle, Vertex>)>)> Class DPSFDefaultBaseParticleSystem<(Of <(<'Particle, Vertex>)>)> Members |