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[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++

[TCheckBoxFormControlObj]Include Protected Members

[TCheckBoxFormControlObj]
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DPSF API Documentation
Position2D Members
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The Position2D type exposes the following members.

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Name

Description

pubmethod

Position2D()()()()

Default Constructor

pubmethod

Position2D(Position2D)

Copy Constructor

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Name

Description

pubmethod

CopyFrom

Copies the given Position2D object's data into this objects data

pubmethod

Equals

Determines whether the specified Object is equal to the current Object.

(Inherited from Object.)

protmethod

Finalize

Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.

(Inherited from Object.)

pubmethod

GetHashCode

Serves as a hash function for a particular type.

(Inherited from Object.)

pubmethod

GetType

Gets the Type of the current instance.

(Inherited from Object.)

protmethod

MemberwiseClone

Creates a shallow copy of the current Object.

(Inherited from Object.)

pubmethod

ToString

Returns a String that represents the current Object.

(Inherited from Object.)

pubmethod

Update

Update the Position and Velocity according to the Acceleration

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Name

Description

pubfield

Acceleration

The object's Acceleration

pubfield

Position

The object's 2D Position

pubfield

Velocity

The object's Position

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Name

Description

pubproperty

AccelerationVector3

Get / Set the object's 2D Acceleration using a Vector3.

NOTE: The Z-value is ignored when Setting, and is given a value of zero when Getting.

NOTE: This function is provided for convenience when using 3D Vectors in 2D coordinate systems.

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pubproperty

PositionVector3

Get / Set the object's 2D Position using a Vector3.

NOTE: The Z-value is ignored when Setting, and is given a value of zero when Getting.

NOTE: This function is provided for convenience when using 3D Vectors in 2D coordinate systems.

pubproperty

VelocityVector3

Get / Set the object's 2D Velocity using a Vector3.

NOTE: The Z-value is ignored when Setting, and is given a value of zero when Getting.

NOTE: This function is provided for convenience when using 3D Vectors in 2D coordinate systems.

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collapse_allSee Also

Position2D Class

DPSF Namespace

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