collapse_all
expand_all
collapse_allexpand_alldropdowndropdownHovercopycodecopycodeHighlight

collapse_all Collapse AllExpand All     dropdown Code: All Code: Multiple Code: C# Code: Visual Basic Code: Visual C++

[TCheckBoxFormControlObj]C#

[TCheckBoxFormControlObj]Visual Basic

[TCheckBoxFormControlObj]
Visual C++
DPSF API Documentation
DPSFDefaultQuadParticleSystem
<
(Of
<
(<'Particle, Vertex>)>)>..::..UpdateParticleToBeConstrainedAroundYAxis Method
gradient

Orientates the Particle to face the camera, but constrains the particle to always be perpendicular to the X-Z plane (i.e standing straight up).

Namespace: DPSF

Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0

collapse_allSyntax

C#

protected void UpdateParticleToBeConstrainedAroundYAxis(

 DefaultQuadParticle cParticle,

 float fElapsedTimeInSeconds

)

Visual Basic

Protected Sub UpdateParticleToBeConstrainedAroundYAxis (

 cParticle As DefaultQuadParticle,

 fElapsedTimeInSeconds As Single

)

Visual C++

protected:

void UpdateParticleToBeConstrainedAroundYAxis(

 DefaultQuadParticlecParticle,

 float fElapsedTimeInSeconds

)

Parameters

cParticle

Type: DPSF..::..DefaultQuadParticle

The Particle to update.

fElapsedTimeInSeconds

Type: System..::..Single

How long it has been since the last update.

collapse_allSee Also

DPSFDefaultQuadParticleSystem<(Of <(<'Particle, Vertex>)>)> Class

DPSFDefaultQuadParticleSystem<(Of <(<'Particle, Vertex>)>)> Members

DPSF Namespace

footer

Send comments on this topic to
Dan@DansKingdom.com