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[TCheckBoxFormControlObj]C#
[TCheckBoxFormControlObj]Visual Basic
[TCheckBoxFormControlObj]
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DPSFDefaultQuadParticleSystem
(<'Particle, Vertex>)>)>..::..UpdateParticleToBeConstrainedAroundZAxis Method
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Orientates the Particle to face the camera, but constrains the particle to always be perpendicular to the X-Y plane.
Namespace: DPSF
Assembly: DPSF (in DPSF.dll) Version: 2.5.0.0
Syntax
C#
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protected void UpdateParticleToBeConstrainedAroundZAxis(
DefaultQuadParticle cParticle,
float fElapsedTimeInSeconds
)
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Visual Basic
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Protected Sub UpdateParticleToBeConstrainedAroundZAxis (
cParticle As DefaultQuadParticle,
fElapsedTimeInSeconds As Single
)
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Visual C++
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protected:
void UpdateParticleToBeConstrainedAroundZAxis(
DefaultQuadParticle^ cParticle,
float fElapsedTimeInSeconds
)
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Parameters
cParticle
Type: DPSF..::..DefaultQuadParticle
The Particle to update.
fElapsedTimeInSeconds
Type: System..::..Single
How long it has been since the last update.
See Also
DPSFDefaultQuadParticleSystem<(Of <(<'Particle, Vertex>)>)> Class
DPSFDefaultQuadParticleSystem<(Of <(<'Particle, Vertex>)>)> Members
DPSF Namespace
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