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The only system requirements for using this version of DPSF in your project is that it must be an XNA application, and it must support Shader Model 2.0 or higher (i.e. DirectX 9 or higher).  Also, you will need to know how to program in C#.  DPSF versions prior to version may be used with XNA 3.1.  DPSF version and later require XNA 4.0.


To run the DPSF Demo source code you will need to have Visual Studio 2010 and XNA Game Studio 4.0 installed.


Be sure to check out the License used by DPSF to see what restrictions you may have to abide by to use DPSF in your project.


DPSF is a programmer's tool, not a designer's tool.  However, it would be possible to create a designer's tool from DPSF by a programmer creating a GUI interface from which a designer could specify particle system parameter values.  This would remove the limitless possibilities of DPSF however, as the designer would be limited to only changing the parameters provided by the programmer.  In order to harness the limitless possibilities and full potential of DPSF, you need to know how to write code.